2D Game Animator

Ace Games

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Work arrangement
On-site
Job type
Full-time
Occupation
Design & Creative
Location
Istanbul, İstanbul, TR
Compensation
Not disclosed
Apply by
May 07, 2027

About this role

We’re looking for a talented2D Game Animatorto join ourTom & Jerry game team at ACE Games. This role is ideal for someone who combines strongUnity and Technical Art knowledge with solid 2D animation skills.

We’re looking for someone who can work directly inside the game, build and polish gameplay animations, create visual effects, work with shaders and materials, and also produce high-quality 2D animation in Spine.

You’ll work on everything fromin-game puzzle and gameplay animationsto expressive2D Spine character and illustration animations.

Responsibilities

  • Create and polishboosters, obstacles, and gameplay animations directly inside Unity
  • Implement, test, and iterate animations in the game
  • Create and adjustmaterials, shaders, and real-time visual effects in Unity
  • Support gameplay visuals withparticles, trails, masks, distortion, dissolve, glow, transitions, and other shader-based effects
  • Work with Unity animation systems, timelines, prefabs, particle systems, and asset pipelines
  • Create high-quality2D animations in Spinefor characters and illustrations
  • Prepare and rig layered 2D illustrations for Spine animation
  • Create polished animation sequences with strong timing, posing, anticipation, impact, and personality
  • Collaborate closely with artists, game designers, developers
  • Troubleshoot visual and technical issues related to animation and asset implementation
  • Optimize animations, shaders, VFX, and visual assets formobile performance
  • Help improve workflows between Unity, Spine, and the art team

Requirements

  • Strong Unity experienceand confidence working directly inside the engine
  • Understanding ofTechnical Art workflows in Unity
  • Experience working withshaders and materials
  • Familiarity withShader Graphand real-time 2D visual effects
  • Experience with UnityParticle System / VFX workflows
  • Good understanding of masking, blending modes, render order, transparency, textures, and optimization
  • Knowledge of Spine 2D
  • Experience creating bothgameplay-driven animations and character animations
  • Strong understanding of animation fundamentals: timing, spacing, posing, weight, anticipation, follow-through, and exaggeration
  • Ability to understand game mechanics and translate them into clear, satisfying visual feedback
  • Strong sense of composition, readability, and visual storytelling
  • Comfortable working with feedback and iterating quickly
  • Experience in mobile games

Nice to have

  • Experience writing or modifyingcustom shaders
  • Knowledge of texture optimization, atlases, draw calls, batching, overdraw, and memory constraints
  • Previous experience working closely with Technical Artists and gameplay programmers
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