Senior Environment Artist

Jobgether

View original posting

Work arrangement
Remote
Location
US
Compensation
Not disclosed
Apply by
April 13, 2027

About this role

Accountabilities

  • Environment creation and world-building:Develop high-quality environment assets and world-building content from initial concepts through final in-game implementation, ensuring consistent craftsmanship across diverse settings and visual styles.

  • Modular asset development:Design and build scalable, production-ready modular environment kits that enable efficient level creation and support future production needs.

  • 3D modeling and texturing:Model, sculpt, texture, and optimize architectural elements, organic environments, and props using industry-standard tools and workflows.

  • Visual direction and artistic consistency:Work closely with the Art Director to implement established concepts, style guides, visual targets, and artistic standards across the project's environments.

  • Unreal Engine implementation:Assemble, integrate, and polish environment assets in Unreal Engine 5, ensuring they meet visual quality expectations and function effectively in real-time gameplay.

  • Gameplay and narrative integration:Collaborate with level design, technical art, and engineering teams to create spaces that support gameplay mechanics, exploration, environmental storytelling, and player immersion.

  • Performance optimization:Ensure assets meet technical specifications for rendering, memory usage, and real-time performance while maintaining a high level of visual detail.

  • Art reviews and iteration:Participate in creative reviews, incorporate feedback, refine assets, and consistently deliver work that aligns with project goals and production schedules.

  • Workflow development and documentation:Help establish and maintain environment art standards, production workflows, and documentation to improve consistency, efficiency, and scalability.

  • External production collaboration:Support outsourced environment art production and external development partners when needed, helping integrate delivered content and maintain quality standards.

  • AI-assisted workflows:Use relevant AI tools to support reference gathering, texture generation, and asset pipeline workflows, contributing to the effective adoption of AI-assisted environment art practices.

  • Requirements

    • At least 6 years of professional experience as an Environment Artist, with credits on one or more shipped AAA or AA games.

    • A strong portfolio demonstrating high-quality environment creation across multiple visual styles, settings, and levels of complexity.

    • Expert knowledge of modular environment creation, world-building techniques, and production-ready asset workflows.

    • Demonstrated experience creating both architectural and organic environment assets.

    • Proficiency with industry-standard 3D art tools such as Substance Painter, ZBrush, Maya, or equivalent software.

    • Strong understanding of composition, scale, lighting, material definition, and environmental storytelling.

    • Experience producing optimized assets that meet real-time rendering, memory, performance, and technical requirements.

    • Practical experience with Unreal Engine 5 environment creation and implementation workflows.

    • Familiarity with modern Unreal Engine 5 technologies and pipelines, including Nanite, Lumen, and Virtual Shadow Maps.

    • Ability to work effectively from creative briefs, concept art, and established visual guidelines while delivering high-quality results with minimal supervision.

    • Active engagement with AI tools relevant to environment art, including AI-assisted reference generation, texture creation, and asset pipeline tooling.

    • Strong communication and collaboration skills, with the ability to work effectively with multidisciplinary teams and respond constructively to feedback.

    • Excellent organization, attention to detail, and time management, with the ability to balance visual quality, production efficiency, and deadlines.

    • Preferred experience:Creating atmospheric, grounded, realistic, or dark-themed environments.

    • Preferred experience:Knowledge of physically based rendering (PBR), material creation, procedural workflows, and environment optimization techniques.

    • Preferred experience:Supporting outsourced art production or collaborating with external development teams.

    • Preferred experience:Contributing to action, horror, immersive simulation, or narrative-driven games.

    • Benefits

      • Annual base salary:USD $120,000–$135,000. The published range is in US dollars; Canadian compensation arrangements should be confirmed during the hiring process.

      • Remote-first work environmentfor candidates based in Canada or the United States.

      • Health, dental, and vision insuranceas part of the employee benefits package.

      • Retirement savings plan:A 401(k) plan is included in the advertised benefits package; eligibility and arrangements for Canadian employees should be confirmed.

      • Flexible paid time offto support work-life balance.

      • Early-stage creative influence:An opportunity to contribute to the development of a new AAA game IP and help establish its environment art standards and production workflows.

      • Collaboration with an experienced teamacross art, design, technical art, and engineering.

      • Advanced production technology:Hands-on work with Unreal Engine 5 and modern real-time environment creation techniques.

      • Long-term project vision:Contribute to a game targeting release in 2030 for PC, PlayStation 5, and Xbox Series X|S.

Apply on employer site

You'll continue on the employer's careers page to submit your application.