UI Artist
- Work arrangement
- On-site
- Location
- Belgrade, City of Belgrade, RS
- Compensation
- Not disclosed
- Apply by
- April 14, 2027
About this role
<h2>Responsibilities:</h2><ul>
<li>Develop game UI, including reworking existing screens and elements and creating new ones, in accordance with the project’s visual style</li>
<li>Gather and clarify required project information when necessary</li>
<li>Create all the necessary UI graphics in a given visual style</li>
<li>Provide accurate time estimates and deliver results within agreed deadlines</li>
<li>Collaborating with UX Designers, producers and game designers to define and implement innovative solutions for the product direction, visuals and experience</li>
<li>Implement UI into the game, working closely with the Engineering and Tech Art teams</li>
</ul><h2>Requirements</h2><ul>
<li>Ability to work across various visual styles and create game UI aligned with a specified art direction</li>
<li>Understanding of AAA-quality standards for UI</li>
<li>Proficiency with UI design tools (Figma) and raster graphics software (Photoshop)</li>
<li>Understanding of cross-platform games UI/UX specific</li>
<li>Basic experience with game engines (Unreal Engine, Unity, etc.), including asset preparation, slicing, and implementation</li>
<li>Ability for cross-department communication. Describe UI needs to developers, managers etc.</li>
<li>English level - above Intermediate</li>
</ul><h2>Nice to have:</h2><ul>
<li>Ability to create and edit UI animations (After Effects; in-engine animation is a plus)</li>
<li>Knowledge of the latest trends in games UI</li>
<li>AAA games UI experience</li>
<li>Ability to create and present interactive prototypes in Figma</li>
<li>Understanding of a design system approach</li>
<li>Familiarity with the version control software</li>
</ul><h2>Benefits</h2><ul>
<li>Learning & development opportunities</li>
<li>Exceptional private medical insurance plan</li>
<li>Casual workplace environment; new renovation and relaxation area</li>
</ul>